Harry J. Evry, Programmer, Technical Director, Producer, Editor, Author, Professor, Composer & Imagineer

Harry Evry's Online Portfolio

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Apps, Games, Software and Systems Engineering

Media developer, software engineer, technical director, post-production and vfx supervisor, editor, author, composer, professor and development consultant with more than 25 years experience in the areas of programming, production, apps, games, AR, VR, VFX, audio, video, lighting, music, projection, theatrical, new media, interactive and location-based entertainment.

Creative technical lead for projects ranging from games, VR, television, themepark attractions, museums, stage shows, magic shows, haunts, escape rooms, media and display systems to embedded controls, media, music and editing apps, DVDs, flight controls, ride systems, consumer products and scientific instruments.

Contributed to popular brands including Adobe, Amazon, Aristocrats Gaming, Barbie, Bechtel, Bugs Life, Disney, DMG, Entech, Indiana Jones, Jurassic Park, Lorimar TelePictures, Madagascar, Madame Tussaud's, Magic World, The Magic Castle, Mattel, Max Steel, Paramount, Seagate, SmartSound, Spatialand, SpinLaunch, Star Trek, Tandy, Tournament of Roses, Transformers, Universal Studios, Uwink & Warner Bros.

Unity, Unreal, C, C#, C++, Cg, Swift, Java, Javascript, React, Node.js, Python, BASIC, HTML, CSS, Nuke, Fusion, After Effects, Photoshop, Premiere, 3dStudio, Maya, Houdini, Substance, AutoCad, VectorWorks, VHDL, Arduino and Assembly Language on a wide range of microprocessors and microcontrollers. Authored two original computer languages, ABSIS and ADVENTIC, and wrote the book, “Beginning Game Graphics", Thomson/Premier Press.

Developed more than a dozen interactive AR and VR experiences, including Amazon's Prime Video VR, DMG’s Transformers VR, a Walmart/Spatialand VR experience, Spin Launch's space launch simulator, Seagate's Media Explorer and Viewer App, "Musicality", an award winning HoloLens AR music app and numerous location-based experiences.

Technical director and lead programmer for themed restaurants, gaming systems, gallery exhibits and a high-tech rehabilitation center for Nolan Bushnell founder of Atari and Chuck E. Cheese. Co-authored and sold first video game in middle school and programmed and engineered one of the earliest entertainment simulator attractions.

Designer and Art Department Coordinator for Star Trek, The Next Generation, producing graphics, sets, props and fx. Helped design, develop and refine ship controls, models, exteriors, the Borg and the Holodeck. Helped define, document and supervise styles, conventions, interfaces, technology profile and brand licensing guidelines.

Managed the Post-Production Department for Lorimar TelePictures, producing more than 21 TV series (incl. Dallas, Alf, Paradise, Knots Landing, Max Headroom, Full House…) and numerous motion pictures (incl. Always, Indiana Jones and the Last Crusade…). Programmed game show systems, developed the first computer-based production tracking system, pioneered the use of computer graphics, virtual set extensions, digital spotting, electronic scoring and nonlinear editing in television and film.

Responsible for design, engineering and production of media, control, audio, lighting and interactive systems for several themeparks, dozens of rides, exhibits and attractions, numerous museums, haunts, escape rooms and galleries and a 100 acre museum, nature preserve and cultural center complex.

Founding Head of Education for The VR/AR Association. University professor teaching new media, game and environmental design, software engineering, post-production, visual fx, scripting, app, game and VR programming, immersive entertainment and imagineering. Chaired one of the first college Game Design programs and taught the first video game development classes offered by the Los Angeles Unified School District.

Product Lead and Sr. Development Engineer for a pioneering leader in environmental science, laboratory robotics, air sampling and head-space analysis.

Implemented audio, video, music, media, show control, lighting, DMX, MIDI, photographic, compositing, graphics, animation, shaders, visual fx, AI, Blu-ray, CDG, machine vision, PWM, sensor fusion, DSP, RFID, servo, stepper-motor, Alexa, serial & network communication.

Work has received two Consumer Electronics Association “Innovation Awards”, eight Enmy Awards, three Oscar Nominations and a Popular Science Invention of the Year. Recognized for early efforts in virtual machine language, haptic feedback, nonlinear editing, digital scoring, voice synthesis, network rendering, transmersive medicine and full-body interactive game control.

Member, California Science Center’s Board of Directors, Project Approval Committee and Judging Advisory Committee for the California Science and Engineering Fair. Designed and implemented website, communication and support systems and all media production for California’s first virtual online Science and Engineering Fair.


Praise from Clients, Students and Readers

David Salzman
  Quncy Jones - David Salzman Entertainment
 Warner Bros Television
 President, Lorimar Telepictures

Harry Evry is a remarkable young man. I met him five years ago and even then he had the range of awareness and expansive knowledge of a scholar twice his years. Beyond his considerable and rare level of intelligence, Harry is particularly fluent with the multifaceted entertainment industry.

He is visionary in his views while being grounded in the realities of today. He worked for Lorimar for about a year, specializing in postproduction. However, his skills and interests encompass just about everything imaginable.

Harry proved to be resourceful, tenacious, focused and creative. He ís a young man with a boundless future who has much to contribute to any organization.


Steven Spielberg
 Director, Indiana Jones and the Last Crusade & Jurassic Park
 Executive Producer & Host, Steven Spielberg's Lights Camera Action Spectacular

Harry Evry... That guy is a techie genius.


Milt Larsen
 Founder, The Magic Castle

Harry and his team made this the best halloween the Castle has ever had.

Ellen

Fixed weeks of frustration in 30 minutes. Harry showed me how to solve an Arduino challenge that had stumped me for weeks, enabling our business to move forward with an important project. Will definitely call on Harry again!


Jeff McBride
 Actor, Star Trek
 Legend of Magic
 Executive Producer, Wunderground
 Founder, Magic & Mystery School

Harry is magic!


Elois Zeanah
  Mayor and Council Member, City of Thousand Oaks

I have known Harry Evry since 1990. He is one of the most intelligent, versatile, and creative individuals I have ever known. Mr. Evry has served tirelessly as a volunteer and leader on numerous City committees.

The City of Thousand Oaks has been blessed by his many contributions in a broad range of issues. He has been an active member of the Cable Access Committee, the Facilities and Equipment Subcommittee, the Telecommunications Committee, the Mayor's Business Roundtable, and the Crime Prevention Task Force.

Mr. Evry acted as Executive Producer of the Crime Symposium, and through The Technology Arts and Magic Company helped sponsor and televise this nationally acclaimed event. Mr. Evry provided valuable assistance and expertise in helping the City to plan, budget, and design cable facilities, educational access facilities, and its electronic bulletin board system, and has also assisted in the area of emergency planning, customer relations, and the production of televised candidate forums.

He helped develop guidelines and design concepts for an entertainment center on an important piece of City property, and now serves as Chairman of Publicity for the Ventura County Discovery Center, a local non-profit organization building a hands-on interactive science museum.

Throughout my term in office, Mr. Evry has been a valuable resource to the community, and a welcome member of our team. He has demonstrated great skills and dedication, and has helped make possible many of our goals for the City. It is my honor to recommend Harry Evry as an individual of character, commitment, and accomplishment.


Lynn Crandal
 Chair, USC DnA Digital & Arts Project

All their work is overseen by Harry Evry, DnA instructor and author of Beginning Game Graphics... After only seven classes with DnA instructor Harry Evry, the 10 year old [Eduardo Rodriguez] was able to explain and demonstrate his process at the IGM Art Gallery.


Jonathan Blair
  Department of Computer Science
 University of Pittsburgh Bradford

Your book took something that would probably have taken me weeks to just get a handle on by myself and made it so I learned it all in 3 days (Yes from first page to last in 3 days). I liked it so much I have actually changed the text for the Intro to Visualization course I am teaching here in the fall and will base the course entirely on GameSpace. Great Work!


Matthew

Harry is Awesome. He does great at helping you understand the material in a fun and creative way. He knew the subject matter well, and it took no time at all for me to have a better understanding of my work in class.


Najah

Harry is amazing. Explanations are very clear and can be easily understood. He makes sure you don't leave without understanding the content.


Wilson

Goes the extra mile. Harry put in the extra effort to make sure he was prepared by reviewing the material before we met. He also put the extra effort to follow up later on with more information regarding our session.


Amir

Harry is the best tutor I had by far. He knows the material quite well he is so patient as he walks you through the problems step by step making sure you’re fully understanding it


Lana

Brilliant programmer and gifted teacher. Harry solved my complicated C++ programming problem in a brilliantly simple way. He also gives through explanations to every step of his solutions and uses creative ways to make you understand. I highly recommend him for different levels of C++ and Assembly Language.


Monique

Harry was absolutely great. He was very knowledgeable, patient, kind, and devoted to ensuring I understood the topic. We covered queues, deques, classes, and pointers in greatest detail, among other things. I look forward to learning from him again!


Jason

Very knowledgeable and easy to work with. Will definitely continue working with him. Was able to help me with programing problems and explain what was going on.